
This couldn’t be further from the truth as Grand Chase has aged better than 95% of MMOs on the market, consistently standing as a guinea pig test subject for new control improvements by KOG Games. Jump, Dodge, Hack, Slash, Cast – Gameplay ReviewĬonsidering how old Grand Chase is, you’d expect gameplay to be slow and clunky. Story rewrites aren’t unheard of in Grand Chase’s history, and I’m hoping something is done to bring some sense of this change in the storyline.
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From a gameplay perspective this is certainly a welcome plus for improving the new player experience, but the storyline remains the same and you will typically end up feeling like an awkward fourth wheel keeping your mouth shut as the three girls bicker and bumble through the story. The silver lining of this dark cloud is that you can begin your adventure with any of the nineteen playable characters. In Season V, you’re now limited to four character slots with extra slots purchasable in the shop. Players would then unlock the ability to utilize more of the cast as they reached the point of the story where each character entered, making the Grand Chase feel more like a grand talent recruitment program. In the old days Grand Chase started you off with one of the three starter characters: Elesis – Elsword’s big bad older sister, currently in a bit chibier form, Arme – A purple haired mage with an ego problem not unlike Aisha, and Lire – Who to no ones’ surprise is a blonde elven girl that set the standard for Elsword’s Rena later on. See with KOG Games at the helm, they reversed a decision on the way character slots are dealt with.


Yet it’s also the first oversized paw that throws off immersion. It’s nothing fancier than text boxes presented at various points in dungeons, but it does wonders to build out personalities and progress the story archs while introducing new characters throughout. But the fact that they manage to incorporate an ever growing cast now consisting of nineteen playable characters as well as countless friendly and adversarial NPCs is quite astounding. It’s rare you’ll find this kind of dedication to the progression of a central storyline outside of single player titles. And while the core gameplay is arguably some of the best the sidescrolling genre has ever experienced, there’s still lingering issues rooted from the earliest state of development holding some elements back like a puppy tripping over its oversized paws.įirst things first, I have to tip my hat to KOG on the character and story development in this game.
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I entered into the Season 5 update with only limited experience in Grand Chase prior expected to find a title honed and sharpened through years of development. Now that the game has been active in the US for a whopping six years, and is back in the direct control of its developers, KOG Games, it seems the perfect time for a grand revival of the never ending chase. Yet something about its playstyle kept Brazilians and Americans captivated enough to keep the game going strong in the west. Now being a front runner has its perks, but it also comes with a long list of challenges that caused Grand Chase to falter quite a bit over the years. Most might not know that this gem is one of the grand daddy’s of the genre, carrying a long and varied history since it first appeared in Korea back in 2003. By Darren Henderson ( DizzyPW) Amy GroupieĪny online gamer interested in brawlers or platformers alike has probably come across the name Grand Chase at some point over the years.
