

The PS2 games were especially poor in terms of visuals, so it’s hard to get a sense of what art style the developers were gunning for in the first place. On the other hand there we don’t know what the team at Cavia would have done with Drakengard if they produced one in HD as an independent developer. Kaine’s costume from Neir is apparently an unlockable or pre-order bonus here too. Environments have an elegant washed out appearance to them and characters have the same approximate design and costuming as we saw in Nier 2. However, the second point I would like to raise here is that in terms of aesthetics and art direction, Drakengard 3 seems to share the same art aesthetic. With that said, the official trailer for Drakengard 3 does suggest conflicts with units of enemies: To me, the footage of Drakengard 3 is closer to the latter than the former. Nier, meanwhile, was about small skirmishes with enemies that were more mobile and generally tougher to kill individually. Drakengard has historically been about battlefield conflicts and the hero takes on units of enemies in an almost Dynasty Warriors-style combat system.

The most obvious one is the numbers of enemies on screen. Now, even taking into account the fact that the original Drakengard games are a generation behind, there are a couple of features to Drakengard 3 which seem a little strange for that franchise. Now compare to the gameplay from Drakengard 2 (also on PS2, and a direct sequel to the first game): Witness the newest clip of the game in action, for instance (apologies for the poor quality of the video, I did not record it): Drakengard in HD? Sign me up.īut as I’ve been watching the footage of the game in action, I’ve found myself rather confused. So when Cavia – now absorbed within Marvellous, announced that the team was back together and working on Drakengard 3, I was over the moon. Great games, both of them, but both had clear room to improve even more. The team was responsible for not one, but two games that I couldn’t put down – Drakengard on the PS2 and then Nier on the PS3.įollowing the announcement that Cavia was no more I was rather sad, if for no other reason than I felt that the team never quite hit the heights they could have with both Drakengard and Nier. Play it and love it for what it is, but temper your expectations a bit to allow yourself to appreciate the great parts of the game.Cavia was one of my favourite Japanese developers for the short time it was around. The bond between the two main characters, as well as the twists in the story and unnerving moments will stay with you long after your frustrations will. Your increased familiarity with Drakengard and your experience with Nier's comparatively slow combat will give you enough positive experiences to get you through the game's (many) flaws and finish the game with an overall positive experience. Play Nier first, then definitely do play Drakengard 3. The characters are so ridiculous that the game is almost like. You will find lots of actual cool story-related stuff in the game, but you must be ready and willing to accept its absolutely absurd presentation. And yes, people aren't exaggerating the framerate. It's not actually the combat that's bad, it's actually quite fun for hack and slash combat. The gameplay is pretty lame but actually better than Nier's gameplay for sure. It just has a very heavy comedic streak to it, so don't expect the same kind of all-the-time seriousness as Nier or Automata. Don't expect it to be like Nier, as Nier is far more emotional and bleak, whereas Drakengard 3 is irreverent, immature, and when it wants to trigger your emotional side, it's usually by disgusting you. Drakengard 3 is a very, very strange game.
